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Fin Rabbitslayer's Profile

Our Author's latest news and articles.

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Fin Rabbitslayer - Social Profile

- Noble Minion of Scribbling

For Next Level: 355xp of 2255xp complete.
355xp

Hall of Honour

3 HoH

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- RANDOM
NPCs | 65xp

Fin

A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.

- RANDOM
Locations | 95xp

The Isles of Ithaca

A land being plunged into chaotic energies, wild superstition, massive prejudices and distrust. More of a campaign setting than anything else.

This is more of a concept applied to a particular setting than the setting itself, bear this in mind.

- RANDOM
NPCs | 185xp

Urk

Every now and then someone truly extraordinary is born, even to a race of kobold like creatures.

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“ Anything not bolted down has a chance of moving about when unobserved. The items are smart enough to open simple latches, or break weak bindings. The rate of this oddness seems to follow certain astrological patterns.”
valadaar
“ Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. 'Who-Me?' Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun. The bizarre experiment did not last long however as 'Who-Me?' could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well”
Murometz
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
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